Human
You know them. An humanoid.
HD: 1 | Armor: none |
Hit it: normal | Dodge it: normal |
Move: normal |
Attacks (1/round)
Improvised Weapon. The human makes a melee attack (1D4 damage).
Random Encounter
- Monster: roll 1D6:
- Bandits: 1D8 Human Bandits
- Merchants: 1D4 merchants & 1D4 bodyguards
- Guards: 1D8 Human Soldiers
- Commoners: 1D6 of them. Roll on the random career table.
- Nobles: 1D4 nobles, 1 entertainer & 1D4 knights
- Rival Party: 1 mage, 1 soldier, 1 rogue, 1 cleric
- Lair: Roadside camp, with food cooking. 50% chance that the person doing the watch is asleep.
OR
Omen: Voices talking. - Spoor: Somebody recently peed here.
- Tracks: Foot tracks.
- Trace: A sign pointing to the nearest town.
- Trace: Discarded, half-eaten local fruit or meat.
Salvaging the body
You find … (Roll as many times as the HD of the monster)
- Nothing.
- Nothing
- Nothing
- A ration.
- A random tool
- A few gold coins (mundane)
2D6 Human Cultures
Combine the result of both tables to get the broad lines of this humanoid culture in this part of the world.
Cultures
- The ones that live in fortified cities protected by a feudal lord.
- The ones that are deeply religious and god fearing.
- The ones that are nomadic, traveling the land in their wagons.
- The ones that value gold above all else in mercantile oligarchies.
- The ones that are outlaws.
- The ones that libe in tribal villages.
Features
- Their community is divided in two factions that hate each other and wage a covert war.
- Their community is plagued by secret demon cults.
- Their leader has been abducted by (1D4): 1, the fey; 2, a rival faction; 3, a dragon; 4, bandits.
- They are famished. Impoverished by an occupying army.
- A powerful wizard lives among them.
- They are at war.
Written on November 14, 2020